Game developers can now easily apply a blockchain-based revenue stream into Unity games, which incentivizes players and removes the need for in-game advertising.
It has been reported that without a marketing budget, many have to give away their work for free, as their only hope is to regain some of the development cost through in-game advertisements or micro-transactions, both of which are putting too many potential players.
However, Blockbastards, the blockchain development team, is hoping to change this with a new decentralized proof-of-play ecosystem called Qudo.
Qudo offers a blockchain-based alternative revenue stream that can easily be applied into any game built by using the Unity platform.
João Abrantes, the Managing Director of Qudo, said about the benefits for game developers.
At first, developers must stake a minimum amount of QUDO to the network to have “skin in the game.”
However, this figure will vary but currently stands at 150 QUDO, which projected to have a value of around $15. Abrantes says that the value will never be so high that it creates a barrier to entry.
It has been analyzed that developers can stake higher amounts, but the staking reward system is non-linear so that there is no great benefit to a major developer placing a huge stake.
Likewise, Qudo has made it as simple as possible for developers to apply blockchain rewards into Unity games.
“Games can be connected to Qudo in a matter of minutes. Literally 15 to 20 minutes. It’s virtually drag and drop … Once implemented, the system offers an additional mechanism to incentivize players, who are rewarded by the network for paying attention to the game, not adverts.”
Additionally, developers can also reward players with tokens for in-game achievements, which can then be spent with the developer on in-game purchases.
The network produces a block reward of 1,000 QUDO every ten minutes.
It has also been analyzed that everyone who has played in this period will report activity, and 90% of the block reward will be distributed between active games and active players, with 10% reserved for founding partners.
As per the report, all games that have been played will earn a reward based on their staked amount. 10% of this will go to the developer and 90% will be split between the active players of this game during this period.
Likewise, this rewards gamers for trying out new games and those from smaller developers, which have fewer players. Also, players can spend rewards earned in other Qudo enabled games on in-game purchases.
Qudo will also list games in a democratic way by taking merit into consideration, which means that smaller games will not be obscured by games with a large advertising budget.
Moreover, developers will be able to use their QUDO rewards to purchase affiliated services listed in the Qudo marketplace, which will include advertising services such as becoming a featured game.
Thus, the potential return for developers combining Qudo into their Unity games will not be known for certain until the platform goes LIVE later this year.